A wall in front, a keeper behind. Pick your spot, time the power, put the curve on β and bend it round them. Ten levels: further out each time, a bigger wall, a better keeper.
You are behind the ball: a wall in front of you, a keeper behind it. Every strike is built in three steps β aim, power, curve β and each one asks you to stop a sweeping bar at the right moment.
Aim with the mouse or by touch, and lock each step with the space bar or the on-screen button. Keyboard and touch are both supported.
There are ten levels and each is harder than the last: the range gets longer, the wall gets bigger, the keeper gets sharper. Toward the end, wind comes in and pushes the ball off its line.
The goal is regulation size, and the ballβs flight, the wallβs jump and the keeperβs dive are all resolved the moment you strike. Your best score is saved to your browser.